The resize will add a blur to the tiles, so the quality will be lesser. If you want to see them with Ace-Style tileset you'll need to resize the Ace tilesheets by 150% and then have them overwrite the MV tilesheets. If you copy the maps without the Ace-Tilesets they will work in MV without a problem, but use the MV style Tileset. These are the steps that would need to be made:ġ) create a new Ace project on a windows computer.ģ) copy the conversion script into Ace script editorĤ) run a playtest to have the script create an MV outputĥ) copy the MV-Output with or without all RTP tileset pictures into an archiveĦ) move that archive to a MacOS computer with RMMV installedĪll MV RTP-Tilesets are content-wise identical to the Ace RTP tilesets, just redone in a better resolution. MV includes a single Ace-script that can convert an Ace project into MV-readable files. I can't do it at the moment, but the best way to get those maps to you would require someone who owns both Ace and MV to create a project with the maps and transfer it to MV. (If there's a better place for this thread to go, I'm all for it.) Given that MV is designed for PC and Mac, my hope is that someone here has had a similar issue and knows how I can see what these maps look like without needing to open the game. You can also add more resources created by other people into the generator to add more detail to these RTP generated characters. Is there any place I can go to find what the maps look like? The reason I'm asking in this forum instead of the VX Ace forum is because people who go there most likely can actually use VX Ace. RMVXAce also comes with a character generator, which can create RTP styled sprites and faces from a selection of default resources available from dropdown menus. When I search up VX Ace RTP maps, all I get are tutorials on how to make maps, which, while certainly helpful for one of my plights, is not for the other. The issue with that, however, is that I literally can't reach some of the areas, so I can't see what the whole thing looks like. You have successfully created an FPLE map. You can add events to it, change the tile properties in the database, but thats really all you can do. And I'm fairly certain that my computer doesn't have enough data left to store Boot Camp, so that's not much of an option for me either.Īs a workaround, I've been playing It's Our Revolution, which uses a lot of the RTP stuff, and physically counting the height and width of each map. Now, if your project is already open, close it without saving and re-open it to see the new map. So because VX Ace doesn't work on Mac, even though I bought it, I can't use it and see what the whole maps look like. (I also want to make a few references to VX Ace in some of my projects, so I also eventually want to know what they look like either way.) The problem is this: even though I bought VX Ace, I have a Mac, and I bought it on Steam. I'm trying to learn how to better create maps, and one of the ways I've been trying to do that is by recreating the VXAce maps in MV. I know it says RPG Maker MV Tutorials and my question is about VXAce, but hear me out, please. Hey, I'm really sorry if this doesn't go here.
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